#I'm trying to make it so when you press a text button then a frame shows...
58 messages · Page 1 of 1 (latest)
errors?
no errors
check the transparency
transparency for?
frames
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the frame
i set visible to false
go into the frames properties
k
make sure the transparency is set to 0
and make sure the button is set to active which can also be found in the properties
background trans? theres no transparency on its own
yeah
go to the button and check if the active is set to true
its true
my goodness its so weird
is there something wrong with the code? i sent it above
yes
send me the file to it and ill check for any issues
sent
uhh
I just created a different frame and put the buttons into the new frame
also instead of doing offset use scale
if you want the frame to be the size of the screen you set it to 1:1
whats the difference between offset and scale sir
offset is a fixed size of pixels that doesnt change no matter what device its on for example if its on a phone vs computer it would look a lot bigger on the phone since it has less pixels. scaled uses percentages of the devices screen to it changes depending on the screen
i see, i dont see a scale property in frame tho, is scale just size?
its under size, there are 4 numbers you can change xScale xOffset yScale yOffset
i see
if you just type 1 into the textbox it makes the scales to 1 and offset to 0
was i using offset?
yes
i set size to 1,1 to use scale and be the size of the screen?
yup
oh yea
also when i press play the text button moves down the screen a bit
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why is this
its because roblox's menu at the top has a dedicated space so it moves everything down, im not really sure how to fix it perfectly

ty sir!
do TextButton.MouseButton1Click:Connect()
and connect a func and make the frame visible = true