#Help with firing a color3 from a client to a server

14 messages · Page 1 of 1 (latest)

open quail
#
Button.MouseButton1Down:Connect(function()
    script.Parent.Parent.Visible = false
    
    
    local Red = math.floor(ColorValue.Value.R*255)
    local Green = math.floor(ColorValue.Value.G*255)
    local Blue = math.floor(ColorValue.Value.B*255)
    
    local Color = Color3.new(Red,Green,Blue)

    RemoteEvent:FireServer(Color,TextBold.Value,Text.Value)
    
end)
``` here is the client script

```lua
RemoteEvent.OnServerEvent:Connect(function(Player,ColorValue,TextBold,Text)
    local Sign = Player.Character:FindFirstChild("Sign")

    print(ColorValue)
    Sign.MainPart.GUI.TextLabel.Text = Text
    Sign.MainPart.GUI.TextLabel.TextColor3 = Color3.fromRGB(ColorValue) 
    print(Sign.MainPart.GUI.TextLabel.TextColor3)
    Sign.MainPart.GUI.TextLabel.FontFace.Bold = TextBold
    
end)
``` and here is the serverscript, when i try to print the colorValue in the server it gives me the exact number but it dosent change the textcolor when i tried to print the textcolor it was 0,0,0
open quail
#

answer me i need to fix this

fluid epoch
#

I don't think you can change interface on the sever

#

At least fully, there are some limited interactions

open quail
#

ye but it prints the color very well in the server it prints
but when i try to change the color for the text it just dosent it makes the color 0,0,0

fluid epoch
#

Yes

#

That's what I am saying

sick raptor
open quail
fluid epoch
#

Oh

#

Then it should do

fluid epoch
#

I have a hunch it has to do with that

sick raptor