#how to make good cutscenes
3 messages · Page 1 of 1 (latest)
Just think of the camera’s subject as a physics entity, it doesn’t magically change movement vectors, it first has to come to a halt and then it will slowly speed up to go another way
So maybe i can make that when a cutscene needs to play, a part spawn in front of player head, i lock the camera on that part and make it move with the momentum of the part orientation?