I want to do something similar to rivals where queues are ran through a 3rd party which stores all of the data. I just need some advice on a couple of things.
- How would I send/recieve data? (I know its js http service)
- How would I use sent data from the roblox game to the database and organize it there?
- How would i request data from that database?
- Do I need to know another programming language to make the database work?
- What database should I use? This will be used for a global matchmaking system where data will be constantly changing and being sent.