#💬 .maksio.ʹs Feedback

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plucky vortex
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Very cool, could you make some visual representation of how broken the block is?

pine kayak
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im using voxel destruction

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basically the part is big but it gets split

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then it destroys/damages the part that is close to the hit position

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so before hitting play this all was a one part but i made a script to split the bigger parts to smaller ones to remove the flickering that occurs becuase to many parts are being made /destroyed

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and after i shoot there it splits then removes the part / damages the part that is closest to the hit point

plucky vortex
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Very cool! I recently made 2D kinda version of this using the greedymesh algorithm

pine kayak
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i just wonder if theres a "optimized" way to make that blocks just fall under the map if they dont are not connected to a block that is connected to a root part that cant fall

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i recently tried to do that which was very very laggy and didnt work that good

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and needed the map to be split into blocks that are 3x3x3 always

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which is a smalles block piece in my project thing

plucky vortex
pine kayak
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I know about anchored property

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But how do i make all blocks that are not connected to the main map

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Fall