#datastore issues
67 messages · Page 1 of 1 (latest)
First use Getasyc
To fetch player id
Then when player left use set async
To set this id and corresponding data
get async is being used when the player joins
get asyc is in the save function
still doesnt work
Um
game.Players.PlayerRemoving:Connect(function(player, Data)
PlayerDataStore:SetAsync(player.UserId, Data)
end)
so that's the line ive made
After 1 hr my exam
👍
.
yes i see, im looking into it
as i saw your datastore is basically almost 1x1 thing to mine
What happen
Ig
Roblox has something to do with "TABLES"
It can save tables
Oh it does
Use my script
It's good
well my tables arent really good looking
id system for a commision
Oh u working it for someone
yh im taking some commisions from people when i get a chance
What does it supposed to do
basically system is meant to be for a roleplay game
fill out your name,surname and age when you're first time playing the game and when rejoined all of the values should be the same as the player typed them in
yh, values should save inside the player
Is it a string or a boolen or int?
a diff script is creating them
sure, good luck
I am fail
Heyeye
What subject verb agreement
Plz tell
Plzz
@rose cloak
👋 good luck once again
Me back

so, you've got anything?