#💬 lofipoppedʹs Feedback
1 messages · Page 1 of 1 (latest)
i’m actually really curious, how did you manage the mesh of the tracks?
It's individual tracks
placed & animated with complex math formulas and bezier curves
thats truly a brute force approach to it, but I cant imagine any other way of doing it with roblox's limitations. how performant heavy is it?
It's done in the client btw
Performace Report (StreamingEnabled Off)
(Android Mobile)
4GB Ram,
8 Cores,
Qualcomm SM6225 Snapdragon,
Redmi Note 11
1 Tank Test Report, ~60 FPS
10 Tanks Report, ~40 FPS
hey thats not bad, enough to stay practical in real games