#Triggering Pathfinding
26 messages · Page 1 of 1 (latest)
origin = Vector3.new(0,0,0)
the center of the world
so instead of making it move to a waypoint
just make it move to the center of the world
why?
to see if the npc also falls face flat
alr
NPC.Humanoid:MoveTo(Vector3.new(0,0,0).Position)
like that?
oh mb
.Position always returns a vector3 of a part or anything that can have a vector3 position
now hes not moving at all
odd
ill send a video to demonstrate how it should work
** You are now Level 7! **
put it above the path = pfs:CreatePath()
** You are now Level 4! **
alr
wait what