#ProximityPrompt wont trigger RemoteEvent.

31 messages · Page 1 of 1 (latest)

gleaming nexus
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works fine in a textbutton though! (ignore the amount variable, it doesnt get used.)

vivid olive
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dm me @gleaming nexus

jade glade
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The script of the proximity prompt is a normal Script?

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or a local ?

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and the remote event is in a place that can receive information?

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I see

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You are using event:FireServer()

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So you are on a Local Script

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Use that in a normal script

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Proximity Prompts Only work with script (only run)

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The Triggered function

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Consider also after doing what I said, to change the FireServer() to FireClient()

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Or just dont use that

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Because you are already on the server

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And you have the player

winter moat
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If that normal script dont use remoteevent

jade glade
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The remote event its used to pass information across server and client, client and server.
If you are in the Server you just don't need to use remote event unless if you want to do something in the client.

jaunty lagoon
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local scripts only run inside StarterPlayerScripts, StarterCharacterScripts and StarterGui

jade glade
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the function of tiggered only works with server

jaunty lagoon
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No it doesn't?

jade glade
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yeah, it doesn't works

jaunty lagoon
jade glade
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Sorry

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Yeah, u are right

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I meant

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The local script doesn't works in workspace, or as a child of the proximity prompt

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my bad