#ProximityPrompt wont trigger RemoteEvent.
31 messages · Page 1 of 1 (latest)
works fine in a textbutton though! (ignore the amount variable, it doesnt get used.)
dm me @gleaming nexus
The script of the proximity prompt is a normal Script?
or a local ?
and the remote event is in a place that can receive information?
I see
You are using event:FireServer()
So you are on a Local Script
Use that in a normal script
Proximity Prompts Only work with script (only run)
The Triggered function
Consider also after doing what I said, to change the FireServer() to FireClient()
Or just dont use that
Because you are already on the server
And you have the player

If that normal script dont use remoteevent
The remote event its used to pass information across server and client, client and server.
If you are in the Server you just don't need to use remote event unless if you want to do something in the client.
proximity prompts do work on local scripts tho?
local scripts only run inside StarterPlayerScripts, StarterCharacterScripts and StarterGui
no
the function of tiggered only works with server
No it doesn't?
yeah, it doesn't works