#how to gradually change size of a part?
36 messages · Page 1 of 1 (latest)
here is the script: local tool `= script.Parent
local seconds = tool.AgePart.BillboardGui.TextLabel.Second
local everypart = tool:GetDescendants()
local size = 2.494
while true do
size += 0.1
task.wait(1)
end
seconds.Changed:Connect(function()
for i, objects in pairs(tool:GetDescendants()) do
if objects:IsA("Part") then
objects.Size = Vector3.new(size,size,size)
print("debug")
elseif objects:IsA("MeshPart") then
objects.Size = Vector3.new(1,1,1)
end
end
end)`
Tween
Or loop ig
not like a tween
like those games that go like 'every second you grow' or smth idk
What exacly ain't working
the vector3.new part
Do u get prints debug
yeah the debug isnt showing
i did and it isnt working
So your changed ain't working
yup
Can u even use changed for that
i think
Have u tried get property changed signal?
Thing.GetPropertyChangedSigmal("someproperyy"):Connect(function()
End)
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for loop
for i = start, end, step (defaulted to 1) do
for i = 1,3,1 do
print("hi")
end
Output: hi x3