#detecting player movement

29 messages · Page 1 of 1 (latest)

restive imp
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@glad marsh

glad marsh
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yh?

restive imp
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what do you

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mean

restive imp
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wdym?

opaque turret
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Humanoid Movedirection

glad marsh
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no

opaque turret
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?

glad marsh
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wait will that detect it while the walkspeed is 0

restive imp
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uh

opaque turret
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yes

glad marsh
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oh lemme see mb i didnt think it would

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it doesnt

opaque turret
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?

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How did you test it

glad marsh
opaque turret
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bro print the movedirection

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or just check from explorer

glad marsh
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yes it is changing in explorer but its not printing it out for some reason

opaque turret
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What is playerstuff

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if you refrence it directly you will get it

glad marsh
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dw its my own way of getting the players stuff

glad marsh
opaque turret
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did the Property changesignal even fire?

glad marsh
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nope. neither did the loop print out anything

opaque turret
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did it not print or just printed a vector zero?

glad marsh
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wth that was so strange??? it started working again?

opaque turret
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