#I finished thedevking's beginner's tutorial, what now?

118 messages · Page 1 of 1 (latest)

mellow junco
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A few days ago I asked the question of how should I learn to script, and someone told me to watch thedevking's beginner's tutorial and I just did, so what now? He told me I'd get some project ideas but nothing that really interests me comes to my mind other that some stuff that's way out of my league, so what now? I wanna make some stuff but don't know what to

pulsar elk
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Id say create a project, and start doing random stuff

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I did the same at first, and i started just spawning parts at random locations falling from the sky, and from there i suddenly got the idea to make a game where you need to avoid the things falling from the sky, and survive as long as possible

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if you just do random stuff you will slowly start getting ideas

fluid jungle
pulsar elk
mellow junco
pulsar elk
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What does interest you?

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What type of games

mellow junco
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I mean I do have one project idea

pulsar elk
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What is it?

mellow junco
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I like fast paced games

pulsar elk
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Then make a fast paced game

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What I did was just remake a game on steam that i really liked to gain more experience, and try to put my own twist on it

mellow junco
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So I wanted to make an rpg with a lot of customization and fast paced and fun combat, a game I've been looking for years

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At this point

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That's what I meant by out of my league

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Like this is a problem I have in other languages aswell

pulsar elk
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Okay I see

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so you think its too hard to do

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Well out of your league

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not necessarily too hard

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Maybe you could think about a more simplified version of that?

mellow junco
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I start learning, I think of some pretty large project, I learn some of the basics then try to tackle it, end up just googling all the answers and not understanding anything and lose all interest

pulsar elk
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you could potentially also do some fast paced minigames type of game

mellow junco
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Well I mean I don't know

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I could but fast paced feels too general for me

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I like fast paced combat type of feel

pulsar elk
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To understand the code you can look up documentation about what specific parts of code does, or asking in places like here

mellow junco
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Yeah that's the problem, I usually never get any small scale ideas

pulsar elk
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chatgpt is also pretty good at ideas

mellow junco
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Like so I'm not sure how I could make my project smaller

pulsar elk
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maybe you can find a fun idea from there

mellow junco
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Perhaps

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Hold on ima try it for a second

pulsar elk
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Concept:
A high-energy, multiplayer free-for-all combat game where players battle in small arenas using crazy weapons, quick dodges, and special abilities. Matches are fast (1-2 minutes), encouraging rapid decision-making and reflex-based gameplay.

Core Features:
Tiny Arenas:

Compact maps with environmental hazards like spinning blades, bounce pads, and moving platforms.
Arenas shrink over time to force players into intense close-quarters combat.
Unique Weapons:

Over-the-top weapons like Explosive Boomerangs, Shockwave Cannons, or Slime Grenades.
Weapons have limited ammo, encouraging scavenging during combat.
Fast Movement:

Players can double-jump, dash in any direction, and wall-kick to escape or reposition.
Combine agility with smart tactics for victory.
Special Abilities:

Players select from a pool of abilities like temporary invisibility, teleportation, or an area stun.
Abilities recharge during gameplay.
Power-Ups:

Random power-ups spawn, adding an extra layer of chaos:
Speed Boosts
Damage Multipliers
Shield Bubbles
Victory Condition:

First player to reach a set score (e.g., 10 kills) wins.
Alternatively, "Last Player Standing" mode for more tension.

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There was the first output it gave me

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Idk if its something you could see yourself actually succeeding in making, but just sending it

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you can always keep asking questions, to make the idea from chatgpt more specific

mellow junco
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Isn't that a bit large in scope?

pulsar elk
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it could be

mellow junco
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Like it does sound like something I would play

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It's very similar to a game I really like called titanfall

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Which is basically a multiplayer shooter with pretty crazy movement tech

pulsar elk
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okay

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Also how you should go about games is through a step by step process

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Looking at the game as a whole can be daunting

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but if you look at each specific part it might look more doable

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and if you cant do special abilities for example you can leave that out and focus on the weapons

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The thing you have to remember is that the amount of time you have to make the game is infinite

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You have no pressure

mellow junco
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I think first of all the movement is something I should focus on

pulsar elk
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you can take as much time as you need

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Theres a platformer template in roblox studio

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open that

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it has dashing

mellow junco
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But I still feel like I don't know enough even to tackle the movement

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Like thedevking's beginner's tutorial was well

pulsar elk
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u could read the scripts it uses to try understand how they do it

mellow junco
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Basic

pulsar elk
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so you can try applying it

mellow junco
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It's a good way to teach the basics

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But after that it just kinda throws you into the water

pulsar elk
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can be useful at times

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I would suggest, since you are sure you want fun movement, dont necessarily think about the game, but just try figure out making movement tech

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if you manage to successfully do that you can make a game with it knowing you are able to do it

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otherwise you can try another type of game and come back once you have more experience

mellow junco
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I feel like I should atleast tackle something smaller in scope

wicked hornetBOT
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studio** You are now Level 3! **studio

mellow junco
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Before trying something on this level of complexity

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Like I think it needs to be somewhere in the middle

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Where it's complex enough so I can actually learn from it

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But not too complex where I end up not knowing how anything works

pulsar elk
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Bullet hell?

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Maybe

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thats also fast-paced in a differnt kind of way

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if you have dashing it could be good

mellow junco
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Bullet hell?

pulsar elk
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Do you know what it is?

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Otherwise I can show an example

mellow junco
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Oh yeah I remember

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It's those 2d games where there is a bunch of projectiles

pulsar elk
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yea

mellow junco
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I mean this could work tbh

pulsar elk
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but it can be 3d too

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Go make it

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You got this

mellow junco
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Like you could lock the camera above the player to simulate 2d

pulsar elk
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you could yes

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I have a 2d game aswell where i have the camera locked

mellow junco
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Then you could make a wave system where each wave more enemies spawn

pulsar elk
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I would suggest breaking the game down in different sections. For this game some would be:
Bullet spawning
Player mechanics
Maps
etc

mellow junco
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These enemies range in difficulty/amount of projectiles

pulsar elk
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just so you have a visual on what you need

mellow junco
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True

mellow junco
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Then every like 10 waves a boss spawns or something

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Pretty simple idea

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It could work

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But it's 2 am right now so ima go for it tomorrow

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Or today idk depends on how you look at it

pulsar elk
mellow junco
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The thing ima go for now is sleep

pulsar elk
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stuff like that

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but ofc you would first want to make the basic enemy

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before thinking about variants

mellow junco
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Yeah of course

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Just a simple enemy

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Who shoots a projectile at the player

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And dies when the player shoots him

pulsar elk
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Yep

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Well good luck man, I'm glad we could come to a fun idea. If you need any help, my dms are open. I have made a 2d game myself where u also shoot bullets, so I can fs help you if you need it. But thats fully up to you 😄

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Anyway go sleep now, good night

mellow junco
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Aight thank you very much, good day or night wherever you may be

pulsar elk
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you too (its 1 am for me so night)

viscid hill
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I suggest you do the advanced tutorials aswell

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Even if all the stuff explained there isn't really advanced