A few days ago I asked the question of how should I learn to script, and someone told me to watch thedevking's beginner's tutorial and I just did, so what now? He told me I'd get some project ideas but nothing that really interests me comes to my mind other that some stuff that's way out of my league, so what now? I wanna make some stuff but don't know what to
#I finished thedevking's beginner's tutorial, what now?
118 messages · Page 1 of 1 (latest)
Id say create a project, and start doing random stuff
I did the same at first, and i started just spawning parts at random locations falling from the sky, and from there i suddenly got the idea to make a game where you need to avoid the things falling from the sky, and survive as long as possible
if you just do random stuff you will slowly start getting ideas
sometimes you gotta make the problem to solve it
and if you dont you will still gain experience from what you do at that time
That's the thing, none of those really random stuff interest me
I mean I do have one project idea
What is it?
I like fast paced games
Then make a fast paced game
What I did was just remake a game on steam that i really liked to gain more experience, and try to put my own twist on it
So I wanted to make an rpg with a lot of customization and fast paced and fun combat, a game I've been looking for years
At this point
That's what I meant by out of my league
Like this is a problem I have in other languages aswell
Okay I see
so you think its too hard to do
Well out of your league
not necessarily too hard
Maybe you could think about a more simplified version of that?
I start learning, I think of some pretty large project, I learn some of the basics then try to tackle it, end up just googling all the answers and not understanding anything and lose all interest
you could potentially also do some fast paced minigames type of game
Well I mean I don't know
I could but fast paced feels too general for me
I like fast paced combat type of feel
Googling the answers is good. But the strategy you should use is making sure you understand the code before you use it
To understand the code you can look up documentation about what specific parts of code does, or asking in places like here
Yeah that's the problem, I usually never get any small scale ideas
chatgpt is also pretty good at ideas
Like so I'm not sure how I could make my project smaller
maybe you can find a fun idea from there
Concept:
A high-energy, multiplayer free-for-all combat game where players battle in small arenas using crazy weapons, quick dodges, and special abilities. Matches are fast (1-2 minutes), encouraging rapid decision-making and reflex-based gameplay.
Core Features:
Tiny Arenas:
Compact maps with environmental hazards like spinning blades, bounce pads, and moving platforms.
Arenas shrink over time to force players into intense close-quarters combat.
Unique Weapons:
Over-the-top weapons like Explosive Boomerangs, Shockwave Cannons, or Slime Grenades.
Weapons have limited ammo, encouraging scavenging during combat.
Fast Movement:
Players can double-jump, dash in any direction, and wall-kick to escape or reposition.
Combine agility with smart tactics for victory.
Special Abilities:
Players select from a pool of abilities like temporary invisibility, teleportation, or an area stun.
Abilities recharge during gameplay.
Power-Ups:
Random power-ups spawn, adding an extra layer of chaos:
Speed Boosts
Damage Multipliers
Shield Bubbles
Victory Condition:
First player to reach a set score (e.g., 10 kills) wins.
Alternatively, "Last Player Standing" mode for more tension.
There was the first output it gave me
Idk if its something you could see yourself actually succeeding in making, but just sending it
you can always keep asking questions, to make the idea from chatgpt more specific
Isn't that a bit large in scope?
it could be
Like it does sound like something I would play
It's very similar to a game I really like called titanfall
Which is basically a multiplayer shooter with pretty crazy movement tech
okay
Also how you should go about games is through a step by step process
Looking at the game as a whole can be daunting
but if you look at each specific part it might look more doable
and if you cant do special abilities for example you can leave that out and focus on the weapons
The thing you have to remember is that the amount of time you have to make the game is infinite
You have no pressure
I think first of all the movement is something I should focus on
you can take as much time as you need
Theres a platformer template in roblox studio
open that
it has dashing
But I still feel like I don't know enough even to tackle the movement
Like thedevking's beginner's tutorial was well
u could read the scripts it uses to try understand how they do it
Basic
so you can try applying it
It's a good way to teach the basics
But after that it just kinda throws you into the water
can be useful at times
I would suggest, since you are sure you want fun movement, dont necessarily think about the game, but just try figure out making movement tech
if you manage to successfully do that you can make a game with it knowing you are able to do it
otherwise you can try another type of game and come back once you have more experience
I feel like I should atleast tackle something smaller in scope
** You are now Level 3! **
Before trying something on this level of complexity
Like I think it needs to be somewhere in the middle
Where it's complex enough so I can actually learn from it
But not too complex where I end up not knowing how anything works
Bullet hell?
Maybe
thats also fast-paced in a differnt kind of way
if you have dashing it could be good
Bullet hell?
yea
I mean this could work tbh
Like you could lock the camera above the player to simulate 2d
Then you could make a wave system where each wave more enemies spawn
I would suggest breaking the game down in different sections. For this game some would be:
Bullet spawning
Player mechanics
Maps
etc
These enemies range in difficulty/amount of projectiles
just so you have a visual on what you need
True
Then every like 10 waves a boss spawns or something
Pretty simple idea
It could work
But it's 2 am right now so ima go for it tomorrow
Or today idk depends on how you look at it
Yea thats good idea. and you could have them do different things aswell. For example one dashes at the player and is melee. Others heal, and another spawns a big bullet at a diff place
The thing ima go for now is sleep
stuff like that
but ofc you would first want to make the basic enemy
before thinking about variants
Yeah of course
Just a simple enemy
Who shoots a projectile at the player
And dies when the player shoots him
Yep
Well good luck man, I'm glad we could come to a fun idea. If you need any help, my dms are open. I have made a 2d game myself where u also shoot bullets, so I can fs help you if you need it. But thats fully up to you 😄
Anyway go sleep now, good night
Aight thank you very much, good day or night wherever you may be
you too (its 1 am for me so night)