#Help me w/ dissecting game distance rendering

7 messages · Page 1 of 1 (latest)

crude magnet
#

Would anyone know how this is done? The wall/next part of the map is far but seems faded but when you go closer to it via character/camera, it lightens

Does this only use fog and there is also a script that drops the transparency of the blocks if the camera is far away?

Game reference is Abjoo/Oobja fyi, sorry if wrong channel + tag if its not ran by scripts

https://www.roblox.com/games/18231515272/Ajboo
https://www.roblox.com/games/13628338181/Oobja

Roblox

Check out Ajboo. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. "Don't overthink it, please."
Oobja, but things are a little different.

Thank you, creators of Oobja. You inspired me to make this.

I reccomend you set your graphics to atleast 3.

Roblox

Check out Oobja. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. credits to yuyo for the name
created by aivyn on 6/2/2023

indigo crater
crude magnet
#

Default roblox fog is able to put items at higher transparency even when rendered further away?

#

That's semi transparent

indigo crater
# crude magnet That's semi transparent

i see what you mean now. i dont exactly know how this is possible. but you can create a similar effect by looping through all bricks. and changing their transparency based on distance. it wont give you the same effect but it would be close enough

crude magnet
#

Thats how I thought I could make it but I'll push through with trying

#

Thank you