#💬 lasseter_ʹs Feedback

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wise crystalBOT
open halo
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is ok

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you should make the fadetime for the animation lower and make the swing animation faster with easing

verbal sparrow
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@open halo its supposed to be that slow, its a greatsword

Btw do you know something about how to make Server-side weapons?

open halo
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wdym

verbal sparrow
# open halo wdym

You know theres, legacy weapons like the ones old roblox used, the ones that can only hit one target and are client side which makes them really bad if a player is lagging, server-side weapons are the ones that can hit multiple targets at once, and if you're lagging your hits dont register so it's not a big deal

open halo
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i think you have your terms a little mixed up

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a reliable weapon should be a mix of local and server

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local to determine the inputs and animations, then server for hit detection

verbal sparrow
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Yeah yeah that, client for animations and stuff and server for hit but, how do you do that, you know a good tutorial about that? I could never find a good one for that

open halo
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you would check for stuff like blocking and swinging in a local script

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and then when they swing you play the animation the client and use a remotevent for the server to check the hitboxes

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i could look for a video and see if it explains it correctly

verbal sparrow
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I have to make a script for Serverscriptservice right? I mean the remote events

open halo
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it can all be handled with the tool honestly

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what my weapons look like on the inside

verbal sparrow
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Bounding box its the hitbox?

open halo
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it's the handle, it contains a bunch of attachments which i use for the hitbox

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my hitboxes are handled locally with raycasting in my game so it's a little different

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you can just use boxes in front of the character

verbal sparrow
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I like the boxes hitboxes but no idea on how to implement that either, most tutorials use moon animator and idk about moon

verbal sparrow
# open halo

Did you do all that by yourself or you used a tutorial?

open halo