#how to make multiple time trial game timer
211 messages · Page 1 of 1 (latest)
then use the one that worked and copy paste it
i tried but it just didnt work
** You are now Level 1! **
show script
you mean many timers for many obbies?
same map right?
also does it change per obby you mean?
@vague seal
one obby
right?
yeah
every place get it is own timer?
yes
if you go out of place timer should go right?
if yes i suggest you to use region3
yknow it?
region3 yknow games when you go to different places it has it is own atomsphere?
like even if they next to each other it has it is own atomsphere
yknow that?
like you has 2 maps
never used it
when you go into first it has it is own features
when you go to second it also has it is own feature
they arent too far away
it is good for huge maps and things like what you doing
i suggest you to use region3
look region3 is something like
you go into a position
and it do things
when you go into it
depends on how you code it
it just checks what inside the position
how do i apply it to the script
yo @vague seal
hi
have you ever used this?
you gotta learn it
@vague seal
nope
@green bladeyou?
?
?
i need help
my vector force and AlignOrientation variables not working
not changing
local drone = workspace:WaitForChild("Drone")
local part = drone:WaitForChild("gyropart")
local sound = part.Sound
local bg = part.Attachment01.AlignOrientation
local vector = part.Attachment.VectorForce
local userInput = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local MaxliftForce = 95
local MinliftForce = 88
local rollAngle = math.rad(10)
runService.Heartbeat:Connect(function()
if userInput:IsKeyDown(Enum.KeyCode.W) then
print("Rotor = Max")
vector.Force = Vector3.new(MaxliftForce,0,0)
sound.PlaybackSpeed = 1.4
elseif userInput:IsKeyDown(Enum.KeyCode.S) then
print("Rotor = Min")
vector.Force = Vector3.new(MinliftForce, 0, 0)
sound.PlaybackSpeed = 0.8
else
print("Rotor = Off")
vector.Force = Vector3.new(90, 0, 0)
sound.PlaybackSpeed = 1
end
end)
does it give you an error?
i tried using not local
is the part anchored?
so weird
i think
even chat gpt doesnt know the problem
?
idk how to fix it
lemme try it
try this
local drone = workspace:WaitForChild("Drone")
local part = drone:WaitForChild("gyropart")
local sound = part.Sound
local bg = part.Attachment01.AlignOrientation
local vector = part.Attachment.VectorForce
local userInput = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local MaxliftForce = 95
local MinliftForce = 88
local rollAngle = math.rad(10)
runService.Heartbeat:Connect(function()
if userInput:IsKeyDown(Enum.KeyCode.W) then
print("Rotor = Max")
vector.Force = MaxliftForce
sound.PlaybackSpeed = 1.4
elseif userInput:IsKeyDown(Enum.KeyCode.S) then
print("Rotor = Min")
vector.Force = MinliftForce
sound.PlaybackSpeed = 0.8
else
print("Rotor = Off")
vector.Force = 90
sound.PlaybackSpeed = 1
end
end)
sure
starts the timer , ends the timer
add me
Omararepsansunder
ok
nice
added
it works for the first one
** You are now Level 2! **
but doesnt work for the second one
ok add me into your game
how
i have no clue
any error code?
nope
wait wtf
okay
sometimes it works sometimes it doesnt
?
weird
ok
force requires vector 3
double trouble
done
ok
could you join?
let me check
ok
🤯
cold
bro
why can't i turn on the
collab
my studio is broken
let me try
again
okay
now
join
@green blade
not really lol
trying to fix it
cuz i played it