I'm creating a horror game reminiscent to the early Resident Evil and Silent Hill games, I've got the fixed camera system working; switching when the player enters areas of the map. But I seem to have encountered a problem when I switch the camera to a different angle—anything around 90 to 180 degrees, my character that was originally walking forward switches directions and turns the other way, away from the new camera when they should ideally be walking towards it.
I don't have any code started at the moment but I'm guessing this has more to do with the player and their movement rather than the camera?
I'm primarily a modeler, with little to no coding experience, although it would be helpful if anyone were to guide or point me to a direction of where I can start to implement what I'm trying to make.
Feel free to ask me questions! ^^