#HUMANOID AUTOMATICALLY STUCK ANCHORED?
105 messages · Page 1 of 1 (latest)
Humanoids cant be anchored
well it is
lemme screenshot
the anchor thing on top of the screen near play is just a weird thing ignore it
and it isnt the reason why its doing it
it shows the humanoid is anchored even when tho it doesnt have the anchored property
thats not the thing thats causing it
if you go in your game and check your humanoid it would show anchored too
insane
things that dont have a anchored property are just shown anchored by that anchor thing
its automatically doing it, i cant make it walk even tho i had a perfect script before that made it wander and react to custom tools
** You are now Level 1! **
maybe that script was for R6 rigs?
i have a custom item where if u hold it, the rig runs away and all of a sudden it only does that but wont wander or chase or anything else
maybe idk
im not the best at coding
ill check
ok so i got it to work somehow
but some of it.. doesnt work
the basic mechanics work fine, its just the distance it runs away and how far it stays away from u that just ...... doesn't impact the gameplay when altered
i've only just opened the roblox studio 4 the first time a few days ago
im not the best haha
send the script ill see whats wrong
here
(take damage is supposed 2 b 75 idk why it says 10 there but that doesnt matter at all)
thank you sm
it just infinitly runs away and falls off the map haha (no barriers in place yet)
there is a while true loop with no wait
it would crash the game as soon as you play it
oh reall
y
um
what happens if i remove it?
ok wait nvm there is a wait
I crash as soon as I ran it
wat
ran it in ur playtester?
there is some while loop there
or a published game
cuz it works me in testing
play test
thats weird wait
maybe theres some other script in my game
thats doing it
maybe haha
play test works fine for me, its just the mechanics that are buggy asf
** You are now Level 2! **
ok shit there was a script I made so I can troll others and I forgot to delete it
so I kinda trolled myself ig
haha yeah
thats funny
seems to be working for me
whats wrong w it
the npc runs away infinitely
whenever a player holds the tool
like bro just run to the other side of the map and falls off
runs*
its running towards me not away from me
yes
then u hold out a crucifix tool with another code inside that and it runs away
oh yea
you could create a limit on how far it runs away but that will be harder
ye thats what i want
ok nvm wont be harder
so uh
go to line 29
and make it
if tool and tool.Name == "Crucifix" and (npc.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 50 then
does the return true part stay underneath on line 30?
what
yea
alr
thank you
how do i change the speed?
of the npc
go to the humanoid and change walkspeed
thank youu
um
where is walkspeed
scroll down in humanoid properties
OHH
i didnt see u said properties
my bad
wicked thank you
do u think at the spawn area, there should be a text on the wall or an npc u can talk 2 explain the npc mechanics and the other tool's mechanics
cuz i just got a text rn and it looks kinda tacky
well no
there could be a start screen
with a play button
and a button that shows how the game works
i have a play button but u can walk around while its on the screen, which isnt ideal
and its just ur characters view
turn the player's humanoid's walk speed to 0 while its visisble
and plz dont ping me now
i didnt mean 2 ping u soz