#HUMANOID AUTOMATICALLY STUCK ANCHORED?

105 messages · Page 1 of 1 (latest)

dark furnace
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I dont think thats the reason why your rig isnt walking

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Humanoids cant be anchored

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well it is

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lemme screenshot

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the anchor thing on top of the screen near play is just a weird thing ignore it

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and it isnt the reason why its doing it

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it shows the humanoid is anchored even when tho it doesnt have the anchored property

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thats not the thing thats causing it

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if you go in your game and check your humanoid it would show anchored too

tame jasper
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insane

dark furnace
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things that dont have a anchored property are just shown anchored by that anchor thing

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its automatically doing it, i cant make it walk even tho i had a perfect script before that made it wander and react to custom tools

fallen harborBOT
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studio** You are now Level 1! **studio

dark furnace
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like it just broke

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for no reason

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i didnt add anything

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or delete

dark furnace
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i have a custom item where if u hold it, the rig runs away and all of a sudden it only does that but wont wander or chase or anything else

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maybe idk

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im not the best at coding

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ill check

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ok so i got it to work somehow

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but some of it.. doesnt work

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the basic mechanics work fine, its just the distance it runs away and how far it stays away from u that just ...... doesn't impact the gameplay when altered

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i've only just opened the roblox studio 4 the first time a few days ago

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im not the best haha

dark furnace
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(take damage is supposed 2 b 75 idk why it says 10 there but that doesnt matter at all)

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thank you sm

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it just infinitly runs away and falls off the map haha (no barriers in place yet)

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there is a while true loop with no wait

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it would crash the game as soon as you play it

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oh reall

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y

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um

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what happens if i remove it?

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ok wait nvm there is a wait

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I crash as soon as I ran it

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wat

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ran it in ur playtester?

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there is some while loop there

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or a published game

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cuz it works me in testing

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play test

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thats weird wait

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maybe theres some other script in my game

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thats doing it

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maybe haha

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play test works fine for me, its just the mechanics that are buggy asf

fallen harborBOT
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studio** You are now Level 2! **studio

dark furnace
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ok shit there was a script I made so I can troll others and I forgot to delete it

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so I kinda trolled myself ig

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haha yeah

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thats funny

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seems to be working for me

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whats wrong w it

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the npc runs away infinitely

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whenever a player holds the tool

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like bro just run to the other side of the map and falls off

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runs*

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its running towards me not away from me

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yes

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then u hold out a crucifix tool with another code inside that and it runs away

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oh yea

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you could create a limit on how far it runs away but that will be harder

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ye thats what i want

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ok nvm wont be harder

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so uh

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go to line 29

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and make it

if tool and tool.Name == "Crucifix" and (npc.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 50 then
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does the return true part stay underneath on line 30?

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what

dark furnace
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alr

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thank you

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how do i change the speed?

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of the npc

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go to the humanoid and change walkspeed

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thank youu

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um

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where is walkspeed

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scroll down in humanoid properties

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OHH

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i didnt see u said properties

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my bad

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wicked thank you

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do u think at the spawn area, there should be a text on the wall or an npc u can talk 2 explain the npc mechanics and the other tool's mechanics

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cuz i just got a text rn and it looks kinda tacky

dark furnace
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there could be a start screen

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with a play button

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and a button that shows how the game works

dark furnace
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ohhhh

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how do i do that

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thats pretty smart

dark furnace
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and its just ur characters view

dark furnace
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and plz dont ping me now

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i didnt mean 2 ping u soz