#Connections Issue

10 messages · Page 1 of 1 (latest)

static lynx
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hello, i've seen that having too much button connections is bad when they're really much, i've seen a way that is like only connect the connection to the unique buttons that are visible on the scrollframe, any ideas?

slow musk
tiny drift
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@static lynx can you explain

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I dont understand your question

static lynx
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and i think it would be a bit deay idk

slow musk
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Which basically forces the script to only register the first input (unless the debounce gets set back before the player stops massclicking)

near parrot
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just make a debounce table

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for all the buttons