#Connections Issue
10 messages · Page 1 of 1 (latest)
Connect to the signals in a for loop when the ui opens. Save them in an array. Then disconnect them once the player closed the ui.
But I would first benchmark this theory a bit
i mean, what if the player spams because yes
and i think it would be a bit deay idk
You could just add a debounce. 1 debounce for all buttons
Which basically forces the script to only register the first input (unless the debounce gets set back before the player stops massclicking)