#HumanoidRootPart hitting the wall with crouch script
7 messages · Page 1 of 1 (latest)
Yea, use humanoid’s hipheight property OR use collisiongroups
Hip height makes the legs go into the floor 
I’ll see if collision groups helps
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Oh right
Because of the way its rigged… i see
collisiongroups are actually a very underrated method to implement crawl/crouch scripts. As it allows you to actually fully force a certain movement style without having to bother about getting hitboxes in the perfect position. Just have boxes that are either only collide when you don't crawl or only collide when you don't crawl.crouch. No need to worry about any other thing