#animation problems ( please help )
12 messages · Page 1 of 1 (latest)
nah didnt do
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when ending, try
if HasBroom == 2 then
BroomIdleTrack:AdjustSpeed(0)
task.wait(0.3) --or however much of a delay you think to make it feel smoother
BroomIdleTrack:Stop()
yes
yes but the idletrack is a loop
and for somereason you cant just use loopedanimation:Stop()
you have to do like loopedanimation.Looped = false
but the animation stops first when it ends