#💡 Introduce a marketplace rule where payment must be propertionate to the work requested. For exa...

1 messages · Page 1 of 1 (latest)

mossy frigateBOT
unique hollow
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^ Users will not receive warnings for this, but only reminders, unless those reminders are ignored.

muted tinsel
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Good idea but very hard to enforce and review of peoples offers will be subjective, therefore different depending on which mod is doing it

unique hollow
muted tinsel
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already is implemented

unique hollow
# muted tinsel already is implemented

Nope! That's just for the entire post. It's not enforced per task. I was also thinking of enforcing different minimums on a per skill basis (e.g: scripters 1k, builders 1.5k, etc)

bold juniper
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whats proportionate is entirely subjective

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and itd just complicate the marketplace more than it is right now. people already have problems with making the price above 500r, imagine if there were 5 different cost categories and theyd have to guess which their work falls into

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the idea itself isnt bad but itd be near impossible to execute, at least without major drawbacks

unique hollow
# bold juniper and itd just complicate the marketplace more than it is right now. people alread...
  1. Explicitly enforce a R$500/$1.75 per skill requirement (rather than just for the entire post). Believe this is already the case, but it's not explicitly outlined.
  2. Proportionate is indeed subjective, hence not insta-warning for this. Instead, just giving reminders and/or deleting the post.
  3. "imagine if there were 5 different cost categories and theyd have to guess" - This isn't the case and you generally speaking know the skills you're hiring in your post anyways, so a requirement on a skill-basis is actually pretty enforcable.
    It's not 'near impossible to execute', even taking drawbacks into consideration. You could gradually implement new rules to the marketplace at a slow pace to ease users into it.
bold juniper
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still reminding / deleting the posts does give space to subjectivity

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what someone would delete another person wouldnt

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and what do you mean by the 3.? you as the user?

unique hollow
bold juniper
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some people undervalue themselves, thats why they put <500

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or want (nearly) free shit

unique hollow
bold juniper
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oh wiat

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i read it wrong

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i understand now

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different skills having different reqs

unique hollow
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^

bold juniper
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yeah that would be relatively easy to understand for users

unique hollow
# bold juniper yeah that would be relatively easy to understand for users

I still stand by the fact that because of marketplace moderator discretion as far as "proportionate payment" goes, maybe no warnings period as long as the pay offered meets the minimum requirement for each skill that is requested. And the "proportionate pay" should be determined on what each skill is asked to do, according to the post.

ornate lilyBOT
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studio** You are now Level 34! **studio

unique hollow
bold juniper
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but then i would argue that there are tasks that really arent worth 500 robux (so theyre sold/bought in batches)

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for example something stupid easy like a small icon could be worth 200 (just making up the numbers here) so people resort to selling them in groups like 5 for 1000

unique hollow
bold juniper
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management will have to talk about that for a while

unique hollow
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You can't continue to treat users like little kids where you have to state every little small thing (like you are suggesting RSC should do). Instead, you should treat us more like adults. If you can't follow the rules, then get the fuck out. It should be that kinda simple.

bold juniper
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its always been the case and always will be

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rules should be well defined

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and also not to mention i can continue to treat the users like little kids because they are

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the average person is about 14 in this server

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and thats only talking about the ones who say theyre over 13, im sure a lot lie

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youre forgetting this is a roblox server at the end of the day

unique hollow
# bold juniper people will look for loopholes

I know, and staff should not tolerate that. If users make a genuine mistake then they should be forgiven and perhaps the warning revoked (though I work in the philosophy of giving verbals instead of officials to begin with). But if someone is maliciously finding loopholes, you just punish them further. I have a clause in my own server's rules, and even in agreements with clients, that staff (or in the case of agreements, I) have full discretion over any loopholes found.

Rules should be clearly defined, yes, but a reasonable person will understand that not everything can always be covered. It's not that hard to not break the rules and in the event where a rule was broken that was poorly written, they can be forgiven and have their warning removed provided it was a genuine mistake based upon a lack of documented rules.

I know that the average userbase here is 13 (and I wouldn't be surprised if younger), but I don't really think RSC should be ran like this because it generally promotes the "haha I found a loophole remove my warning NOW!" type of behavior or where users will act in such a way where it is kind of a violation of the rules, but not really because it's not covered by the rules.

bold juniper
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it has to be done very and i mean very slowly

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defining rules clearly (and somewhat concisely) is important regardless of having no loophole rules or not as well