#hitbox stops working after you get hit, then you can detect anybody else??
100 messages · Page 1 of 1 (latest)
Let me predict your code really quick
oh shit mb
client part
server side
rn im trynig to make the stun not as ass but i dont know why the hitbox stops detetcing
sorry
you literally
rewrote everything
holy guacamole
thats dedication
ill test it sir
the knockback cant be applied in an earlier function
i should probably move the knockback into a module
DID U TEST?
knockback didint work
wait let me try to fix it myself
there
it does uh
knockback on every m1
& hit sound fumbled
- knockback on every m1
- hit sound doesnt play
when it should
knockback
on the last m1
the 4th one
and if theyre blocking it should do the smaller knockback
server
client
now it should only do on last
m1
idk whats the issue with sound
I dont see any issue
in my code
sorry im back i was eating
?
it doesnt work unfortunately
I'ill read your code
so?
I forgot
:P
So the hitbox stop detecting one person
but not the rest
did you store the Player to a table
then forgot to remove it
I see your givin this
on every call of the function
if #hits > 0 then
Gavel4Hit:Play()
end
gotta put it on notepad
no like
if you get hit
it stops detecting people
YOUR hitbox stops detecting people
but it detects rigs
if you get stunned at all it does that
oh btw
stopped to print
i made the stun an attribute
nvm it doesnt work ðŸ˜
wait i have to revert the stun to old stun
.
wjust wait\
alr fixed
wait i modified the one he gave me
let me send it
nvm its the same thing kinda of
no the scripts
they are the same
- for some reason it ragdolls on every hit, i dont mind i can fix that even though that wasnt my fault
- after getting hit you cannot hit players
this is the output
that was client output
this is server output
15:48:37.636 CreateCollisionGroup is deprecated, please use RegisterCollisionGroup instead. More info: https://devforum.roblox.com/t/updates-to-collision-groups/1990215 - Studio
15:49:07.310 Work1 - Server - gauntlent_server:89
15:49:07.310 Work2 - Server - gauntlent_server:92
15:49:07.310 â–¶ Work1 (x35) - Server - gauntlent_server:89
15:49:07.316 SetPartCollisionGroup is deprecated, please use BasePart.CollisionGroup instead. More info: https://devforum.roblox.com/t/updates-to-collision-groups/1990215 - Studio
15:49:07.851 Work1 - Server - gauntlent_server:89
15:49:07.851 Work2 - Server - gauntlent_server:92
15:49:07.851 â–¶ Work1 (x31) - Server - gauntlent_server:89
15:49:08.475 Work2 - Server - gauntlent_server:92
15:49:08.475 â–¶ Work1 (x20) - Server - gauntlent_server:89
15:49:09.062 Work2 - Server - gauntlent_server:92
15:49:09.062 â–¶ Work1 (x28) - Server - gauntlent_server:89
15:51:03.976 Disconnect from ::ffff:127.0.0.1|61646 - Studio
15:51:05.050 Disconnect from ::ffff:127.0.0.1|61647 -
Hi Developers, We updated the Collision Groups Editor with a new UI, a fresh coat of paint, and also added a new property, CollisionGroup[string], to BasePart for the collision group name. Overview of Changes Editor Changes and improvements: You can view collision states in the traditional table view or as a list per group. The UI no ...