local function LoadAnimation(animName, speed)
local AnimationController = ArmRig:FindFirstChild("AnimationController")
local GunAnim = WeaponAnims:FindFirstChild(GunRig.Name)
local anim = GunAnim:FindFirstChild(animName)
local animToPlay
if LoadedAnims[animName] then
animToPlay = LoadedAnims[animName]
elseif animName and anim then
local LA = AnimationController:LoadAnimation(anim)
LoadedAnims[animName] = LA
animToPlay = LA
animToPlay.Stopped:Connect(function()
if animName == "Equip" then
LoadAnimation("Idle")
end
end)
end
if animToPlay then
animToPlay:Play(0)
animToPlay:AdjustSpeed(speed or 1)
TArms(0)
return animToPlay
end
end
#Animation Plays once
7 messages · Page 1 of 1 (latest)
In the Animation Editor, is the Looped property set to true?
it’s not supposed to
it’s a load animation bro
local function LoadAnimation(animName, speed)
print("[Framework]: LoadAnimation called with animName:", animName, "and speed:", speed)
local AnimationController = ArmRig:FindFirstChild("AnimationController")
if not AnimationController then
warn("[Framework]: AnimationController not found in ArmRig")
return
else
print("[Framework]: AnimationController found")
end
local GunAnim = WeaponAnims:FindFirstChild(GunRig.Name)
if not GunAnim then
warn("[Framework]: GunAnim not found for", GunRig.Name)
return
else
print("[Framework]: GunAnim found for", GunRig.Name)
end
local anim = GunAnim:FindFirstChild(animName)
if not anim then
warn("[Framework]: Animation", animName, "not found in GunAnim")
return
else
print("[Framework]: Animation", animName, "found in GunAnim")
end
local animToPlay
if LoadedAnims[animName] then
animToPlay = LoadedAnims[animName]
warn("[Framework]: Animation Exist Loading Animation...")
else
local LA = AnimationController:LoadAnimation(anim)
LoadedAnims[animName] = LA
animToPlay = LA
warn("[Framework]: Animation Exist not loaded...")
end
if animToPlay then
if animToPlay.IsPlaying then
print("[Framework]: Animation", animName, "is already playing")
else
print("[Framework]: Stopping animation track before playing")
animToPlay:Stop() -- Stop the animation track before playing
animToPlay:Play(0)
animToPlay:AdjustSpeed(speed or 1)
animToPlay.Priority = Enum.AnimationPriority.Action
TArms(0)
print("[Framework]: Playing animation", animName)
end
return animToPlay
elseif animToPlay and LoadedAnims[animName] then
warn("[Framework]: Animation Loaded")
end
end
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