#Walk animation breaks when playerspeed is 10 or more

26 messages · Page 1 of 1 (latest)

low ravine
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I am using robloxs default animate script but I changed the animation ID's to custom animations. The issue is when the walkspeed is set more then 9 then its like 2 animations are plaything at the same time fighting for priority or something. I can't seem to figure it out, if someone could help me that would be amazing!

low ravine
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The walk animation is set to Movement and the run is set to action. Not sure if this has anything to do with it, anyone know?

tardy pulsarBOT
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studio** You are now Level 4! **studio

untold marten
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you'd need to edit the animation script

low ravine
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I went through the script for hours last night but it’s 800 lines long so I might just be cooked

untold marten
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I think I heard someone say something about workspace.BlendingEnabled

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I haven't checked it for myself though

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try that and tell me if it works

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idk

low ravine
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Alright sounds good I will look into it and let you know

low ravine
# untold marten I think I heard someone say something about `workspace.BlendingEnabled`

I looked into workspace.BlendingEnabled but it looks like roblox removed that workplace property. I couldn't find it and according to this post they were going to remove it and I guess they already did https://devforum.roblox.com/t/how-do-i-prevent-the-new-roblox-animation-blending/1700696

low ravine
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I was messing around with the default roblox animate script and found that there is a if statement to blend animations. When I remove the highlighted line it fixs the issue with them blending but then the running animation breaks

untold marten
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Do you see where it says transition time?

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delete that variable

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that's it

low ravine
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Sadly it never fixed it

low ravine
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Im going insane, anyone know what might be the issue?

waxen ridge
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or you already tried that out

low ravine
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But still no luck

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Roblox is blending them together and im not sure how I can fix it