#Walk animation breaks when playerspeed is 10 or more
26 messages · Page 1 of 1 (latest)
The walk animation is set to Movement and the run is set to action. Not sure if this has anything to do with it, anyone know?
** You are now Level 4! **
Not in this case. It's simply animation blending:/
you'd need to edit the animation script

I went through the script for hours last night but it’s 800 lines long so I might just be cooked
I think I heard someone say something about workspace.BlendingEnabled
I haven't checked it for myself though
try that and tell me if it works
idk
Alright sounds good I will look into it and let you know
I looked into workspace.BlendingEnabled but it looks like roblox removed that workplace property. I couldn't find it and according to this post they were going to remove it and I guess they already did https://devforum.roblox.com/t/how-do-i-prevent-the-new-roblox-animation-blending/1700696
The topic name should be self explanatory but I did not mention that I want to be able to prevent this all in lua script. I have tried changing the animation priority but even that doesnt seem to work (I changed it correctly using enum by the way) Please let me know if you have any ideas
I was messing around with the default roblox animate script and found that there is a if statement to blend animations. When I remove the highlighted line it fixs the issue with them blending but then the running animation breaks
Don't remove that line
Do you see where it says transition time?
delete that variable
that's it
Alright I will try that now!
Sadly it never fixed it
Im going insane, anyone know what might be the issue?
set the walk animation to action too
or you already tried that out
I tried that already, I even set the walk animation to be a higher priority than the run
But still no luck
Roblox is blending them together and im not sure how I can fix it