local UIS = game:GetService("UserInputService")
local players = game:GetService("Players")
local workspace = game.Workspace
local ball = workspace.Ball
local prox = workspace.Proxpart.Pickup
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
local rightarm = char:WaitForChild("Right Arm")
prox.Triggered:Connect(function(player)
if player == plr then
local cloneball = ball:Clone()
cloneball.Parent = rightarm
local WeldConstraint = Instance.new("WeldConstraint")
WeldConstraint.Part0 = cloneball
WeldConstraint.Part1 = rightarm
WeldConstraint.Parent = cloneball
cloneball.CFrame = rightarm.CFrame
end
end)
end)
end)
#help with welding
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