#How do I make a character grow/shrink consistently

33 messages · Page 1 of 1 (latest)

valid yacht
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I tried to change "BodyHeightScale", "BodyWidthScale", "BodyDepthScale", and "HeadScale" all at once but they all require different values. How do I change them all so the proportions stay the same?

severe plinth
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Have u tried just using "BodyScale"

valid yacht
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I didn't even know that was a thing cause everything I looked up just used those four instead
thanks

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wait no it didn't work

severe plinth
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How so

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Im p sure itsj ust scale or BodyScale

valid yacht
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I don't know, all I know is that I tried both "Scale" and "BodyScale" and they didn't do anything

severe plinth
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Theres a more general way to do it

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The methods u looked up are for finer refinements

valid yacht
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which one is it though?
I looked through the whole thing and didn't find it

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I also don't know how to make it happen when a GUI button is clicked

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I also need to make the camera zoom out

void agateBOT
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studio** You are now Level 6! **studio

valid yacht
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I tried using "player.CameraMaxZoomDistance" but it says "attempt to index nil with 'CameraMaxZoomDistance' even though I put in exactly what it told me to

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I've decided to fix the camera thing by just letting you zoom out as much as possible, and I can just use multiplication to properly keep proportions, but I'm still having trouble with making it happen when a button is clicked

cold talon
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On the character model

valid yacht
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I can try that

valid yacht
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"attempt to index number with 'Scale'"

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here's what I have

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is there something I'm doing wrong?

cold talon
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Not the player lol

valid yacht
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How i do that

cold talon
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player.Character

valid yacht
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thanks, I'll try that

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attempt to index number with "Character"

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it still doesn't work

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I tried making it a variable and now it says " Scale is not a valid member of Model

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ok apparently "ScaleTo" works but now how do I make it so the size increases each time