#enemy movement bug

31 messages · Page 1 of 1 (latest)

golden eagle
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maybe the waypoints are not aligned correctly?

pure hatch
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why would you use moveto

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why not like tween them or something

robust quest
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alligned correctly

robust quest
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tweening them isn't a bad idea

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but

cinder copper
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try to off "cancollide" in all parts of body and tools,hats , made collision only legs

pure hatch
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what if you have lots of enemies

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if you use physics they will collide with each other

robust quest
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nope

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i already made sure

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that

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i had collisions

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for enemies, towers and players

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turned off

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but for some reason

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the enemy just doesn't align properly

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with the waypoint

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its like rotating left

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and walking weirdly

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it's just bad

cinder copper
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Made some check like "Moving bool value" , because for i,v can try to move your humanoid to alot of waypoints

robust quest
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if u want me to show u, i can screenshare

cinder copper
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for waypoint = 1, #map.Waypoints:GetChildren() do
if Moving.Value == false then
Moving.Value = true
                humanoid:MoveTo(map.Waypoints[waypoint].Position)
                humanoid.MoveToFinished:Wait()
Moving.Value = false end
robust quest
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goes to the waypoints properly

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i mean the waypoints are weird

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@pure hatch

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can i show u in dms?