#enemy movement bug
31 messages · Page 1 of 1 (latest)
they are
alligned correctly
hmm
tweening them isn't a bad idea
but
try to off "cancollide" in all parts of body and tools,hats , made collision only legs
what if you have lots of enemies
if you use physics they will collide with each other
nope
i already made sure
that
i had collisions
for enemies, towers and players
turned off
but for some reason
the enemy just doesn't align properly
with the waypoint
its like rotating left
and walking weirdly
it's just bad
Made some check like "Moving bool value" , because for i,v can try to move your humanoid to alot of waypoints
if u want me to show u, i can screenshare
it already
for waypoint = 1, #map.Waypoints:GetChildren() do
if Moving.Value == false then
Moving.Value = true
humanoid:MoveTo(map.Waypoints[waypoint].Position)
humanoid.MoveToFinished:Wait()
Moving.Value = false end