#💬 mrpizza.ellpizzaioloʹs Feedback
1 messages · Page 1 of 1 (latest)
use collision groups
never used what is
just founded
thx for the information
i did into the client because its more smooth
you cant do collission group on the client
and btw client its best for effect and velocity
because make stuff less delayed
it looks like ass
have you tried
Yep
This its the final project btw
Yep. It’s been enabled for a while now. The following APIs should be usable from the client: SetPartCollisionGroup (Note: doing this from the client won’t replicate back to the server) CollisionGroupContainsPart CollisionGroupsAreCollidable GetCollisionGroupId GetCollisionGroupName GetCollisionGroups GetMaxCollisionGroups Basically the colli...
i mean its not horrible
you should perchance make the crater come up at like .1 tween time