#Local Script
7 messages · Page 1 of 1 (latest)
Move it to startercharacterscripts or wrap it in a charadded event
So I made this cooldown system and i want when the player resets the cooldown is saved..
A charadded wrapping it is
Just add it all into a char added event other than a var holding the last use
I already did that, it still doesn't save the cooldown
Then implement it correctly