#replicating to server
8 messages · Page 1 of 1 (latest)
What is the … parameter
i tried using a remote event but im rly bad with them so ill show u what i have rn
local
local char = script.Parent
local camera = game.Workspace.CurrentCamera
local Event = game.ReplicatedStorage:WaitForChild('Look')
local char = script.Parent
local camera = game.Workspace.CurrentCamera
local Event = game.ReplicatedStorage:WaitForChild('Look')
local rShoulder = char.Torso['Right Shoulder']
local rShoulderOrigin = rShoulder.C0
local lShoulder = char.Torso['Left Shoulder']
local lShoulderOrigin = lShoulder.C0
local neck = char.Torso.Neck
local neckOrigin = neck.C0
local rootJoint = char.HumanoidRootPart['Root Hip']
--[[ local function look()
game:GetService("RunService").Stepped:Connect(function(dt)
local camDir = char.Torso.CFrame:ToObjectSpace(camera.CFrame).LookVector
local headDir = char.Torso.CFrame:ToObjectSpace(char.Head.CFrame).LookVector
local rArmDir = char.Torso.CFrame:ToObjectSpace(char["Right Arm"].CFrame).LookVector
rootJoint.Transform = CFrame.Angles(0,0,-math.pi/4)
neck.C0 = neckOrigin * CFrame.Angles(0,0, -math.asin(headDir.X)) * CFrame.Angles(-math.asin(camDir.Y), 0, 0) * CFrame.Angles(0,0,math.asin(headDir.X))
local _, _, z = rootJoint.Transform:ToOrientation()
rShoulder.C0 = rShoulderOrigin * CFrame.Angles(0,-z,0)* CFrame.Angles(0,0,math.asin(camDir.Y))
lShoulder.C0 = lShoulderOrigin * CFrame.Angles(0,-z,0) * CFrame.Angles(0,0,-math.asin(camDir.Y))
end)
end ]]
Event:FireServer(neck, rShoulder, lShoulder)
server
local Event = game.ReplicatedStorage:WaitForChild('Look')
local camera = game.Workspace.CurrentCamera
local function look(player, neck, rShoulder, lShoulder)
local rootJoint = player.character.HumanoidRootPart['Root Hip']
local neckOrigin = neck.C0
local rShoulderOrigin = rShoulder.C0
local lShoulderOrigin = lShoulder.C0
game:GetService("RunService").Stepped:Connect(function(dt)
local camDir = player.character.Torso.CFrame:ToObjectSpace(camera.CFrame).LookVector
local headDir = player.character.Torso.CFrame:ToObjectSpace(player.character.Head.CFrame).LookVector
local rArmDir = player.character.Torso.CFrame:ToObjectSpace(player.character["Right Arm"].CFrame).LookVector
--[[ rootJoint.Transform = CFrame.Angles(0,0,-math.pi/4) ]]
neck.C0 = neckOrigin * CFrame.Angles(0,0, -math.asin(headDir.X)) * CFrame.Angles(-math.asin(camDir.Y), 0, 0) * CFrame.Angles(0,0,math.asin(headDir.X))
local _, _, z = rootJoint.Transform:ToOrientation()
rShoulder.C0 = rShoulderOrigin * CFrame.Angles(0,-z,0)* CFrame.Angles(0,0,math.asin(camDir.Y))
lShoulder.C0 = lShoulderOrigin * CFrame.Angles(0,-z,0) * CFrame.Angles(0,0,-math.asin(camDir.Y))
end)
end
Event.OnServerEvent:Connect(look)