#my script is trying to make ik compatible with animations and its spazzing out anyone can help
169 messages · Page 1 of 1 (latest)
provide video and say what you want to happen also make that code colored
It's a .txt file, he can't make it coloured.
ok then everything else
Ah you're using the new IK feature. Can't help sorry, I've never used it.
But it works kinda
But I’ll show you a example
I have seen multiple posts 1, 2, and 3 on people wanting to know how recreate Roblox’s IK Control demo. So I spent 1 hour to make a quick and dirty prototype. Enjoy. Placefile: IK Control requires basic setup from hip to foot. This place file should make it convenient to test out the code. AnimationFootPlant.rbxl (134....
This but
Any avatar compatible
@brisk sail provide video and say what you want to happen
can't record?
Rn
ok can you screenshare
@brisk sail yo dude mb I was tryna fix my mouse and I kinda wanna go to sleep so maybe I'll check it out tmr
Dam
yea nah, i can't do that
plz trust
copy and paste ur script here
ong we cooked
bro just using ik things in roblox
and adding attributs
but it says undifined
just try it add it in startercharcter scripts its also math @deep nymph
@strange cradle you on?
well
yall did it?
why not
but screnne
sure
says observableValue undefined - Client
but no tell me what \
i defined it
the green orbs before walking after walking
its sopposed to work
that it puts leg ik in foot
@strange cradle
that's normal
everyone gets that
what's wrong with the green orbs
what are they supposed to do
ok lemme download ur txt file
Ok
I am guessing this is where ur problem is
do you change the orbs' position with this runservice loop
explain
first loop?
Yes
Wait no
ikTarget1.CFrame = CFrame.new(-0, -1.89, 0)
ikTarget2.CFrame = CFrame.new(0, -1.89, 0)
originalPos1.Value = Vector3.new(0, -1.89, 0)
originalPos2.Value = Vector3.new(-0, -1.89, 0)
This
But first num is 1 is
what do you do with those values
I don't see them being used
that's the IK control setup?
one sec lemme get food rq
Ok
So I makes the names to differentiate the attach ments then sets them as the target
For each foot
oh those values are for attachments
why didn't you just say
attachment.Position = Vector3.new("your pos")```
@brisk sail
ok
So that
why not
ok then you can do that as well
I did it in the script
attachment.CFrame = vector3.new("your pos")```
did you do that
actually CFrame.new()
but yeah
yeah what's the point of doing this:
local originalPos1 = Instance.new("Vector3Value")
local originalPos2 = Instance.new("Vector3Value")
originalPos1.Name = "OriginalPosition"
originalPos2.Name = "OriginalPosition"
just set the position why do you have to generate it with instance.new
when you can say vector3.new
nah it will
send the code you tried
ok why can't you just keep setting the cframe in that runservice loop then
I did
Ok I fixed the spazzing
It was the cfame but I had to remove
@strange cradle
if you screenshared we could speed this up 10x