So basically, I was making a 2 player obby where you Slap you're partner across. I implemented a ChargeBar to make it more fun so that you can charge from 0 to 1 (green to red) and it will change the distance maintainig the arc of 20 radius (it always maintains this for best possible experience). Now I have 2 issues. 1) When tested on a rig it works perfectly, but when tested with an actual player it doesn't , I thought this was because of Network Ownership but even after I disabled it for when you get slapped the bug kept on showing. 2) This goes for both the rig and the player but when the rig or the player are slapped they kind of tp to the calculated distance, this could be because I was messing with the gravity to give a smoother effect when the player is slapped.
#coding help
20 messages · Page 1 of 1 (latest)
This is a bit outside of my area of expertise, but can you provide footage of slapping a player and a dummy
sure
@cold orchid my bad it took so long, was trying to record with gamebar but it wasn't letting me
** You are now Level 5! **
And mb for the bad quality it's js roblox's recording software
the one on the left is a rig while the other 1 is an actual player
Player character type has nothing to do with it
Tested with both
I'll check it out when I am on my PC tomorrow, already 10 pm here
alright it's calm
alr so my bad if forgot to write this yesterday but i fixed the first issue, the problem was infact Network Ownership and Replication
the only issue rn is the 2nd one
And i cannot seem to find a solution
No no the dummy flies to a point b
But u cant rlly see it