#walking
64 messages · Page 1 of 1 (latest)
ik thats not the only thing
i woulda done it by now if that was the only thing lmao
when i turn
like when i move my camera
the movement is delayed
do u see it
I SEE WHAT YOU MEAN
yeah
you'd have to code a custom movement system
alr but i dont know what i have to code
learn
i alr tried it with body gyro and i update it constantly to the camera position but it doesnt give the same affect
ig ill keep trying but idk what else to try
i cant find it n google either
u can still use the frickin move functions from Roblox just code the trigger urself 😭
u acting like i can't script how is what you're saying supposed to help
ur being condescending when you dont even know what you're talking about
I do know what I'm talking about
Roblox has a bunch of built in movement functions
not just the player controller, but also functions like :MoveTo()
do you even know what :MoveTo() is used for?
tell me
It's to walk from one point to another if used on a humanoid, and to set the position if used on a model
exactly so why would you use that to implement in this system
it has no implementation
technically you would use move not moveto
WHAT are you talking about
I just used moveto as an example
yeah that shi is not working btw
uis key pressed wait() :Move()
oversimplified
it does
it doesn't and you've probably never used those function before if you think that's gonna work
I literally used it today
you're fking about me says coding doors is a pain
in conjunction with pathfinding service
yeah ik
the despawning messes with the entities
doors the game not the object
alr anyway pathfinding doesnt work in this case
alr ur waffling ima just go to post a devforum post
yeah no