#Directional sound

7 messages · Page 1 of 1 (latest)

inland drum
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make the sound inside a part and play it from a script and it will emit the sound from there only, when its in workspace it will emit globally

and to stop the music when you leave the area detect with touched event and then use :Stop()

gaunt spade
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i want it to be the same from every direction

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i fixed it i just got a jtoh module

inland drum
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ah alright then

gaunt spade
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btw

gaunt spade