#h i t b o x

19 messages · Page 1 of 1 (latest)

frank night
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HOW THE ACTUAL FRICK DO I MAKE HITBOX
yeah ik its probably an event function, but should i use an already made part? what do i even do with the part? bc all the vids i see always end up being scattered on how they make their hitbox. I jus wanna make a raycast so it knows when another dude gets hit so I can make them take damage or give them like an impairment by adding a value to their player

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Ignore uis, cooldown, all the fkn variables tbh. the messer variable is the sword model

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theres 0 errors in my output whatsoever because there shouldnt be. I just wanna know what to do next with this to make a raycast from the hitbox inside the sword's model

magic shoal
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if you want good detection

viral pewter
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^^^^^

frank night
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okay, but i do still need to fireserver on any activated m1 right? so then it can go into a script for the hitbox

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and also, should this hitbox script be inside of the model? or serverscriptservice

frank night
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its not working because the model its supposed to track is inside of replicated storage and is put inside of a folder

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and also because its used in a normal script it will not let me use local player, so i cant use raycast

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i didnt rlly wanna use boundbox bc it makes you have to use just a simple box that doesnt move with the animation

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unlike raycast where if you attack it usually would base your hits off of where the actual blade is

sudden locust
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I make the Hitbox on the same script

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And works

frank night
# sudden locust

that uses activated from a tool doesnt it? that wont work bc my sword doesnt use a tool ;-;

frank night
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ended up trying to use invokeserver to make enemy take damage, didnt even do anything