#why the hell isnt this printing "ProxemetiesPrompt Found!"

21 messages · Page 1 of 1 (latest)

dapper eagle
#

if there is an fix
TELL PLEZ!

local Items = game.Workspace:WaitForChild("Items")
local GemStones = Items.GemStones
local DescendantsGemStones = GemStones:GetDescendants()

for _, Descendants in pairs(DescendantsGemStones) do
if Descendants:IsA("ProximityPrompt") then
print("ProximitiesPrompt found!")
else
print("ProxemtiesPrompts Dont Exist or not found")
end

end

cloud steeple
dapper eagle
cloud steeple
#

Did you even test if they are loaded when the descendants are declared?

dapper eagle
#

yup

cloud steeple
#

How did you test it?

dapper eagle
cloud steeple
#

...

dapper eagle
#

mb, im still learning

#

xD

cloud steeple
#

so you never looked if the proxi prompts have loaded before declaring the descendants

#

go and test it, print the descendants var

dapper eagle
#

@cloud steeple

dapper eagle
onyx sundialBOT
#

studio** You are now Level 1! **studio

dapper eagle
#

what variable?

cloud steeple
#

...

#

I give up

dapper eagle
#

.