#RemoteEvents mixing up values

12 messages · Page 1 of 1 (latest)

subtle vault
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Player is automatically sent as the first, so basically
:FireServer(count)

Would give
:OnServerEvent(player, count)

robust atlas
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oh i see okay

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AddPetToInventoryEvent:FireServer(player, ChosenPetName, Count)
AddPetToInventoryEvent.OnServerEvent:Connect(function(player, ChosenPetName, Count)

so i set it like this but it then gave DevelopUnity Green DevelopUnity

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well i swapped it to AddPetToInventoryEvent:FireServer(player, ChosenPetName) and AddPetToInventoryEvent.OnServerEvent:Connect(function(player, ChosenPetName) and it prints DevelopUnity DevelopUnity this just doesnt make any sense

ebon glen
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thats what that means

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you are firing from a localscript right?

robust atlas
ebon glen
robust atlas
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yes to a server script

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oh okay

ebon glen
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although, i think i remember someone telling me that it autofills even if the player is explicitly passed but idk