#RemoteEvents mixing up values
12 messages · Page 1 of 1 (latest)
oh i see okay
AddPetToInventoryEvent:FireServer(player, ChosenPetName, Count)
AddPetToInventoryEvent.OnServerEvent:Connect(function(player, ChosenPetName, Count)
so i set it like this but it then gave DevelopUnity Green DevelopUnity
well i swapped it to AddPetToInventoryEvent:FireServer(player, ChosenPetName) and AddPetToInventoryEvent.OnServerEvent:Connect(function(player, ChosenPetName) and it prints DevelopUnity DevelopUnity this just doesnt make any sense
You dont need to specify the player when firing to server
thats what that means
you are firing from a localscript right?
i thought they meant like out of the 3 it would be sent first
it is, but its sent automatically
although, i think i remember someone telling me that it autofills even if the player is explicitly passed but idk