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shadow nightBOT
mystic shale
swift sand
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so is it big group of frames acting like pixels?

mystic shale
# swift sand so is it big group of frames acting like pixels?

Originally you mass uploaded a lot of images and with the help of a plugin it renamed them all sequentially and played them back in order. That wasn't good as it took a lot of time and it wastes resources, so in the newer version you now just upload the images, you put them in your game and with the help of a plugin, it gets all of the images and puts their assetId in a newly generated module script. Then you delete the folder that had all the images and you keep the new module script. The playback now happens by reading the module script in sequence (there is a table) and there are 10 image labels that are essentially buffers from LIDL 😂 . When a image is being displayed, the rest load the next images that has to be loaded, because if you only have 1 image label that changes assetId, it wouldn't load in time and the screen would be blank.

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I haven't released this one yet because I also need to make a setup video and fix some bugs here and there.

swift sand
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How much time needed to upload video