#Force Blocky Character

33 messages · Page 1 of 1 (latest)

restive lynx
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I have got a script where it changes the players mesh to force a blocky r6 rig. Works fine in studio but when i try it in my actual game it doesnt work

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local Players = game.Players

function PlayerJoined(Player)
    local function RemoveMeshes(Character)
        local Humanoid = Character:WaitForChild("Humanoid")
        wait()
        local CurrentDescription = Humanoid:GetAppliedDescription()

        CurrentDescription.Torso = 0
        CurrentDescription.LeftArm = 0
        CurrentDescription.RightArm = 0
        CurrentDescription.LeftLeg = 0
        CurrentDescription.RightLeg = 0
        Humanoid:ApplyDescription(CurrentDescription)
    end
    Player.CharacterAdded:Connect(RemoveMeshes)
end

Players.PlayerAdded:Connect(PlayerJoined)
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Script is called "BlockyMan" in ServerScriptService

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and its a normal script not a local script

sacred parrot
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hey @restive lynx , did you try just to go to settings on studio and click r6?

restive lynx
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already have that

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i want blocky meshes

sacred parrot
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hm lemme look at the script

restive lynx
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multiple r6 meshes exist

sacred parrot
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did you try local script?

autumn zealot
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can you just use this thing

sacred parrot
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he cant

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its not working.

autumn zealot
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well damn

sacred parrot
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ikr

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i told him to try local script

restive lynx
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I have r6

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but you cant make a blocky mesh with that

sacred parrot
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oh

restive lynx
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you need to use a script

sacred parrot
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oh yea i thought u meant smth else

restive lynx
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you cant use local script that just affects client

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its needs to be a script

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it works in studio

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but not in roblox player

sacred parrot
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yea i thought you were talking abt something else

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thats why i said use a local script

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well idk whats wrong

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...

restive lynx
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local again wont affect their model

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and even if it did it would only be on their screen