#Force Blocky Character
33 messages · Page 1 of 1 (latest)
local Players = game.Players
function PlayerJoined(Player)
local function RemoveMeshes(Character)
local Humanoid = Character:WaitForChild("Humanoid")
wait()
local CurrentDescription = Humanoid:GetAppliedDescription()
CurrentDescription.Torso = 0
CurrentDescription.LeftArm = 0
CurrentDescription.RightArm = 0
CurrentDescription.LeftLeg = 0
CurrentDescription.RightLeg = 0
Humanoid:ApplyDescription(CurrentDescription)
end
Player.CharacterAdded:Connect(RemoveMeshes)
end
Players.PlayerAdded:Connect(PlayerJoined)
Script is called "BlockyMan" in ServerScriptService
and its a normal script not a local script
hm lemme look at the script
multiple r6 meshes exist
did you try local script?
can you just use this thing
well damn
no it is
I have r6
but you cant make a blocky mesh with that
oh
you need to use a script
oh yea i thought u meant smth else
you cant use local script that just affects client
its needs to be a script
it works in studio
but not in roblox player