#cloning a part from the server inside a local script

14 messages · Page 1 of 1 (latest)

tall lion
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if you clone a part that is given by a remote event from the server to the client inside a local script, does it automatically set its network ownership to that client? if not how do i set it?

normal bronze
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if you clone a part through a local script the cloned part will be only local

grizzled tundra
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wtf who giving scripter roles

normal bronze
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what do you mean

grizzled tundra
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Im to dan

normal bronze
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ight

hot mauve
grizzled tundra
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I think even scripter 1 must know about GetNetworkOwner

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and setnetworkowner

hot mauve
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well they dont, so its time to learn

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you need to call the SetNetworkOwner function from the server

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network ownership never gets automatically asigned unless its an unanchored part

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in which case it is assigned to the closest player