#how do i make linear velocity go depending on plr head direction

7 messages · Page 1 of 1 (latest)

lethal pecan
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just wanna know

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thats a property in linear velocity?

lusty tree
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no it’s apart of the CFrame data type

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im just going to assume how linearvelocity works and say this should work

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LinearVelocity.VectorVelocity = Head.CFrame.LookVector * 50

lethal pecan
lethal pecan
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worked, thanks