#Accessing default PlayerScripts

9 messages · Page 1 of 1 (latest)

valid shoal
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How can I access these specific scripts that gets loaded into a player here?
When game is not running, PlayerScripts is empty

Am I just gonna have to set values to 0, then when the default PlayerModule spawns, I use code to change controls into whatever custom stuff I want?

ashen blaze
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To access the scripts in game, {Player}.PlayerScripts.{script}
To access in studio, it should be in StarterPlayerScripts

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Oh i just realized what u meant 💀

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nvm

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you can copy those scripts, place it into the starter player scripts without modifying the name, but you can still modify the contents

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it wont duplicate

valid shoal
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I will test this

valid shoal