#MoveTo() not moving humanoid to the exact position.

10 messages · Page 1 of 1 (latest)

analog sparrow
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humanoids stop a bit before they reach the goal
you could find a way to make him walk a bit further
or just tween / lerp / teleport him to the center

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that also wouldn't rely on physics whats probably better

stray pier
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i mean i can make him walk further

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but like

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i still asked if there was something i was doing wrong

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i'll have to do the same for all other npcs and its not gonna be accurate

analog sparrow
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no, thats normal (you didnt do it wrong)
what others also do is just not using humanoids at all
just anchoring them and moving then with a script

stray pier
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i guess i'll just get parts position and add few bits of studs depending on the direction