local Start = Vector3.zero
local End = Vector3.one
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = {}
local part = workspace:Raycast(Start, End, params)
if not part then
return
else
if part.Instance.Name == "Checkpart" then
local CheckP = part.Instance
CheckP.Color = Color3.fromRGB(255, 0, 0)
else
workspace.SCPDeadly.SCP096.Checkpart.Color = Color3.new(0, 255, 0)
end
end
#Trying to check if the camera is looking at a specific part
5 messages · Page 1 of 1 (latest)
https://create.roblox.com/docs/workspace/raycasting
you can add collision group too, here is the link https://create.roblox.com/docs/reference/engine/classes/PhysicsService
local function isLookingAt(cam: Camera, what: Instance): boolean
-- local rayParams = RaycastParams.new()
-- rayParams.CollisionGroup = "checkingPart"
local rayOrigin = cam.Position
local rayDirection = cam.CFrame.LookVector
local raycastResult = workspace:Raycast(rayOrigin, rayDirection, --[[ rayParams ]])
if (not raycastResult) then
return false
end
return raycastResult.Instance == what
end
maybe something like this could work (no guarantee)
Class.PhysicsService primarily contains methods for working with collision
groups which define whether a set of parts may or may not collide with parts
in other collision groups. You can register a collision group through
Class.PhysicsService:RegisterCollisionGroup()|RegisterCollisionGroup() and
assign parts to it by setting those parts'...
local function isLookingAt(cam: Camera, what: Instance): boolean
-- local rayParams = RaycastParams.new()
-- rayParams.CollisionGroup = "checkingPart"
local rayOrigin = cam.Position
local rayDirection = cam.CFrame.LookVector
local params = RaycastParams.new()
raycastResult = workspace:Raycast(rayOrigin, rayDirection, params)
if (not raycastResult) then
return false
end
return raycastResult.Instance.Name end
if raycastResult then
if raycastResult.Instance.Name == "Checkpart" then
print("true")
else
print("false")
end
end
thats what i came up with
is it supposed to be local or