#tilt

15 messages · Page 1 of 1 (latest)

dry folio
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how can i fix this? so whenever the player is carrying another player the carrier becomes heavier-ish and kind of just tilts around? (as shown in the video) (whenever the player is being carried eveyrthing is set to massless)

violet skiff
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you can try using a combination of physics and constraint manipulation when a player is carrying another you can set the carrier's HumanoidRootPart to have a higher Mass value which will make it more resistant to movement then to create the tilting effect, you can use a WeldConstraint or Motor6D to connect the carrier and the carried player, and manipulate the constraint's C0 and C1 properties to create the desired tilt. you might need to experiment with some trial and error to get the right balance of mass and constraint settings

dry folio
dry folio
violet skiff
south temple
copper kestrelBOT
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studio** You are now Level 11! **studio

south temple
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alr idk then 😭

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it might be a collision issue

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try making the torso uncollideable

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actually idk

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sorry

dry folio