#tilt
15 messages · Page 1 of 1 (latest)
you can try using a combination of physics and constraint manipulation when a player is carrying another you can set the carrier's HumanoidRootPart to have a higher Mass value which will make it more resistant to movement then to create the tilting effect, you can use a WeldConstraint or Motor6D to connect the carrier and the carried player, and manipulate the constraint's C0 and C1 properties to create the desired tilt. you might need to experiment with some trial and error to get the right balance of mass and constraint settings
Honestly bro what ai do u use I need that 😭🙏
Also that wouldn't work since the player wouldn't be able to jump high
oh yeah
I don’t ai bru
are you sure you set the hair to massless?
Yep
** You are now Level 11! **
alr idk then 😭
it might be a collision issue
try making the torso uncollideable
actually idk
sorry
It's good dw