#mobile button

20 messages · Page 1 of 1 (latest)

molten arch
#
script.flashlight:GetPropertyChangedSignal("Value"):Connect(function()
    game.Players.LocalPlayer.Character.script.VisualizeFlashlight:FireServer()
    v6.fpart.snd:Play();
    LocalPlayer.Character:WaitForChild("Handle").SpotLight.Enabled = false
    LocalPlayer.Character:WaitForChild("Handle").SpotLight2.Enabled = false
    if script.flashlight.Value == true then
        v6.outer.outer.Enabled = true;
        v6.fpart.inner.Enabled = true;
        return;
    end;
    game.Players.LocalPlayer.Character.script.UnVisualizeFlashlight:FireServer()
    v6.outer.outer.Enabled = false;
    v6.fpart.inner.Enabled = false;
end);
local v12 = CFrame.new(0, 0, -1);
local CurrentCamera = game.Workspace.CurrentCamera;
local u2 = 0;
local u3 = 0;
local u4 = 0;
local u5 = 0;
local u6 = 0;
local u7 = 0;
local u8 = Head.Position.Y - HumanoidRootPart.Position.Y;
RunService.RenderStepped:Connect(function()
    ring.LocalTransparencyModifier = -math.huge;
    local LookVector = CurrentCamera.CFrame.LookVector;
    u2 = LookVector.x;
    u3 = LookVector.y;
    u4 = LookVector.z;
    u5 = tween(u5, u2, 0.25);
    u6 = tween(u6, u3, 0.25);
    u7 = tween(u7, u4, 0.25);
    if v3.Humanoid:GetState() == Enum.HumanoidStateType.Dead then
        v6.fpart.CFrame = Head.CFrame * CFrame.new(0, 0, -2);
        return;
    end;
    v6.fpart.CFrame = CFrame.new(HumanoidRootPart.CFrame.p, HumanoidRootPart.CFrame.p + Vector3.new(u5, u6, u7)) * CFrame.new(0, u8 * 1, 3) * CFrame.Angles(-math.rad(0), 0, 0);
end);```
small verge
#

wats the prob

molten arch
#

how to make a mobile button via ContextActionService

#

this script is for a flashlight

ripe berry
#

dawg...

molten arch
ripe berry
#

that line

#

is ass

molten arch
#

I communicate through a translator if you need me to.

ripe berry
#

the translator wont understand slang

molten arch
ripe berry
molten arch
small verge
#

game:GetService("Players").LocalPlayer

molten arch
ripe berry
#

this script looks old and outdated

#

i recommend you just make your own, a flashlight isnt that hard