#ACS Weapon limit
39 messages · Page 1 of 1 (latest)
I'm a bit acustic 🙏
if #player.Backpack:GetChildren() < 1 and not player.Character:FindFirstChildOfClass("Tool") then
-- give
end
should work
did you just blatantly copy it
i think so yeah
** You are now Level 3! **
i don't have time to hold your hand through this process
i gave you the code, you just have to implement it now
like my dad throwing me to the water and saying "swim"
it's not like that at all
i'm acustic, present me the steps of where to put or what to do with it
i gave you the working if statement
you just have to implement it now
and i just said i don't have time
to hold your hand through this
the "you tried star" is lowkey for you
probably yeah
bro plz im acustic, i tried pasting it in every possible place and still result
send me the script for the gun givers
@spare portal
send the script for the gun giver
local pPrompt = script.Parent
local modelName = script.Parent.Parent.Parent.Parent.Name
local tool = script:WaitForChild("AK-101 Mod")
function giveTool(player)
if not player.Backpack:FindFirstChild(script.Parent.Name) and not player.Character:FindFirstChild(modelName) then
tool:Clone().Parent = player.Backpack
end
end
pPrompt.Triggered:Connect(giveTool)
local pPrompt = script.Parent
local modelName = script.Parent.Parent.Parent.Parent.Name
local tool = script:WaitForChild("AK-101 Mod")
function giveTool(player)
if player.Backpack:FindFirstChildWhichIsA("Tool") then
player.Backpack:FindFirstChidlWhichIsA("Tool"):Destroy()
tool:Clone().Parent = player.Backpack
else
tool:Clone().Parent = player.Backpack
end
end
pPrompt.Triggered:Connect(giveTool)```
this should work
AIGHT this actually works, i can take only gun, but like i got other guns and players can take for an example, 1 ak, 1 m4, and fill their inventory with it.
can you do like an universal one?
@devout crow 🙏
bro nah
script urself 😭
unless u pay me

