#How to Implement cash boosts into a Tycoon Game?
7 messages · Page 1 of 1 (latest)
There's likely going to have to be multiple checks depending on what all you want to boost for. But for example, you could have a IntValue in the PlayerData folder located on the player that is called "FriendBoost" and increment that based on the amount of friends that player has online. So it could be 1 by default but then changed to 1.1 when they have a friend online
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Then in any place that the player received money, you can multiply the amount they earn by that IntValues value
Ok so have separate Int Value in like a PlayerBoosts folder and then multiply their cash by that if the requirements are met.
Correct that sounds great
Alr I never thought of it that way thank you