#How to Implement cash boosts into a Tycoon Game?

7 messages · Page 1 of 1 (latest)

main gale
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I want to give the player a bunch of boosts on their cash whenever something happens like if a friend joins, they are premium, etc. What Is the best way to go about this without having lots of scripts run checks?

strong geyser
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There's likely going to have to be multiple checks depending on what all you want to boost for. But for example, you could have a IntValue in the PlayerData folder located on the player that is called "FriendBoost" and increment that based on the amount of friends that player has online. So it could be 1 by default but then changed to 1.1 when they have a friend online

brisk oliveBOT
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studio** You are now Level 3! **studio

strong geyser
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Then in any place that the player received money, you can multiply the amount they earn by that IntValues value

main gale
strong geyser
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Correct that sounds great

main gale