This is my WHOLE code, i deleted the teleporting parts of it
local intermission = 10
local roundLength = 15
amethyst = game.ReplicatedStorage.Swords.AmethystPeriastron
crimson = game.ReplicatedStorage.Swords.CrimsonPeriastron
grimgold = game.ReplicatedStorage.Swords.GrimgoldPeriastron
ivory = game.ReplicatedStorage.Swords.IvoryPeriastron
rainbow = game.ReplicatedStorage.Swords.RainbowPeriastron
swords = {amethyst, crimson, grimgold, ivory}
local inRound = game.ReplicatedStorage.InRound
local status = game.ReplicatedStorage.Status
inRound.Changed:Connect(function()
if inRound.Value == true then
for _, plr in pairs(game.Players:GetPlayers()) do
local char = plr.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local sword = swords[math.random(1, #swords)]:Clone()
sword.Parent = plr.Backpack
plr.CharacterAdded:Connect(function(char)
local sword = swords[math.random(1, #swords)]:Clone()
sword.Parent = plr.Backpack
end)
end
end
else
for _, plr in pairs(game.Players:GetPlayers()) do
local char = plr.Character
if char and char:FindFirstChild("HumanoidRootPart") then
end
end
end
end)
local function round()
while true do
inRound.Value = false
for i = intermission, 0, -1 do
status.Value = "Round will start in " .. i .. " seconds"
wait(1)
end
inRound.Value = true
for i = roundLength, 0, -1 do
status.Value = "Round will end in " .. i .. " seconds"
wait(1)
end
end
end
spawn(round)
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