#💬 astrokyuuʹs Feedback

1 messages · Page 1 of 1 (latest)

vague folioBOT
wind onyx
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stolen work

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the original creator is @zinc parcel

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he has all rights

zinc parcel
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Someone instantly disliked it

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It’s funny

wind onyx
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yes it was me

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im liking it too

zinc parcel
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😂😂

wind onyx
zinc parcel
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Awesome

normal pebble
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I wanna like it and dislike it at the same time 🗿 It looks overly saturated imo

normal pebble
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the actual models look good but the final product doesn't look as good

zinc parcel
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😂😂😂

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Fair enough

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I did feel that the saturation was a bit much

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You ain’t wrong about that

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I’m not the best when comes to photoshop ngl

normal pebble
zinc parcel
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But did what I could

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When I get back home I’ll see what I can do… but trust me after so many hours you kinda get tired of seeing your project 💀💀💀💀

normal pebble
zinc parcel
zinc parcel
normal pebble
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lmaoooo

zinc parcel
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😂😂

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Also how do the rankings work here?

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😀

normal pebble
zinc parcel
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I ain’t looking to go for any, I was just wondering

normal pebble
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and I've been scripting for over 3 years but I'm only S2 so that should tell you how difficult it is to get higher levels

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alr well

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you could probably get modeler level 2

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but they kinda gatekeep the shit outta the levels anyways so keep that in mind

zinc parcel
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🐸what that mean

normal pebble
zinc parcel
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A h

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Got it

normal pebble
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but each category (like scripting, modeling, building, etc.) has 4 levels to it

zinc parcel
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And what is a level 4 work look like?

normal pebble
zinc parcel
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Got it

normal pebble
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one min

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I'd imagine this is level 3

zinc parcel
normal pebble
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probably because of the arms model that goes along with it. Hands have a lot of small details, and you can see a lot of small details on it and stuff

zinc parcel
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So realistic stuff?

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There’s no stylized work in there?

normal pebble
zinc parcel
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A h

normal pebble
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there is stylized work, but stylized work is generally less difficult than realistic work

zinc parcel
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They both have their difficulties

normal pebble
zinc parcel
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Both involving shaders as wells

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Stylized can be anything mine is a type of stylized

normal pebble
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like the small dust particles you see on the arm here, the different shape for the cuffing of the hand and the lines that go up and down the cuffs

zinc parcel
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But there’s some that you’d have so hand paint… or do procedural work

normal pebble
zinc parcel
normal pebble
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I'm generalizing

normal pebble
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I'm sure there's a lot of styles more difficult than realistic, but for the most part, realistic styles are what's gonna be most impressive to the average viewer who is only looking at the end product and doesn't know the process of making those models or textures

zinc parcel
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That I can give you

normal pebble
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that's my opinion though

zinc parcel
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It shows more details and etc in the final result of course

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But stylized has so many complications, because they’re fictitious and it’s kind of hard to bring something non existent to life

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😂 idk how to explain it

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But it just it has so many details, specially when it comes to shaders

normal pebble
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btw I just noticed this, the wood texture here is going in 2 different directions

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💀

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on top, the texture is going horizontally, then the texture is going vertically on the sides

zinc parcel
zinc parcel
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I didn’t want to be overly realistic nor pay attention to all issues, as long as everything overly looked decently nice was what mattered to me

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If it were to be meticulous with everything, I’d be very bored.

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I only consider those tasks when I’m doing it for a client

vagrant loom
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Love it

fathom charm
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this got that AI art style 🔥